![]() ![]() In the first playthroug we will try to play all the songs well, at the end of each Gregg must say that it was "pretty good". # 12: Die Anywhere Else (Good) - there are two variations of this sketch, the result depends on how we play in the first playthroug. # 11: Gregg Rulz Ok? - impossible to miss # 10: Big Skeleton - walk past the statue next to Lori # Action: talk to Lori - the mouse is located near the statue # 9: This Place Is Falling Apart - as soon as you move to the next location, you will see steps up at the very beginning. # 8: Did U Get My Texts, Bea? - on the same location there is a house with a statue on the wall, climb there and interact with the statue until a sketch appears # Action: talk to Selmers, she sits on the porch in a pink hoody on the right of the location The first day:# 7: Houses - impossible to miss Special actions will be indicated in the manual - perform them, otherwise some sketches will be impossible to obtain. To make it more convenient, you can save the text of the manual in a text file on a computer and then delete the "#" symbol before each sketch number after receiving it - so if you miss something, you can easily understand what it is.Īfter you get the sketch, just in case, wait for autosave (when moving to the next location, for example), there were no problems with sketches that do not count, but why risk it? ![]() It is impossible to get all the sketches in one playthroug, but the list of received sketches is maintained for all playthrougs, it will be saved even if you select the function "Erase the save" in the settings.Īt least two full playthroug and two partial ones are required. Some are obtained automatically, and for some you will have to perform special actions, for example, to complete a quest. In this game there are a huge number of sketches that Mae draws in the course of the walkthroug. ![]()
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